- #CUBIFY SENSE SCANNER REVIEW DRIVERS#
- #CUBIFY SENSE SCANNER REVIEW FULL#
- #CUBIFY SENSE SCANNER REVIEW WINDOWS#
The barrier to entry here is the projector - I would say the full kit including projector is probably very comparable pricewise to other equivalent solutions personally - but you can always 'bring your own projector' and get the software only for about 2/3rds the price of the MBI solution. Theres more info on and specifically … ured_light. Lawsy here on the forums has a David SLS kit, his posted some examples, but not sure how much his played with it. What it wont do well - is scene based scanning of an entire room for example. You can combine such a setup with a turntable as well. You can use 'normal' projectors - but obviously pico projectors are cheap (relative to the past anyway) and highly portable. The calibration involves using backboards and stuff, but there after its very detailed.Īn example is the David-3D setup. I'm no expert at all - but have you considered a structured light scanner system (SLS) ? these rely on the use of pico projectors and some initial calibration - but by all accounts will capture high resolution and texture.
#CUBIFY SENSE SCANNER REVIEW WINDOWS#
for detailed model capture, the kinect for windows provides superior resolution. For scene scanning, the xbox kinect does fine. Hence why many people are quite specific in stating you need the Kinect for Windows vs the Kinext for Xbox, even given the 'apparent' limitations of the windows version.
The xbox kinect on the other hand, is optimised to work 'across a room' - it has rudimentary close field support but nowhere near as sensitive as the windows kinect as its designed to observe you from 2m's or more. It has much greater resolution as a result in any closeup scanning work. There is some key hardware differences as well - the Windows Kinect is designed for 20cm range work - i.e, having it on top of a monitor and sitting at a desk. So until I can afford a scanner like the Makerbot Digitizer (or even the MatterForm 3Dscanner), or until such time prices fall to a more affordable level, I think I'll put 3D scanning on the backburner. The mesh itself leaves a lot to be desired. They rely on the camera to capture color information to provide the missing detail (the texture). Additionally, this type of scanner is better suited for scanning a "live" scene with large objects, such as a room. The resulting scans produced with the Kinect are just too coarse and devoid of small details to be of any use to me. Here is a post I made in another thread:Īfter futzing around with Kinect and kScan, ReconstructMe and Scenect, for a whole weekend, I've come to the realization that, for the type of scanning I want to do, I need a turntable/laser based model.
So go get a Kinect, plug it in, and have at it.
#CUBIFY SENSE SCANNER REVIEW DRIVERS#
The Kinect for Xbox 360 works with the SDK drivers AND with the OpenNi drivers which most of the other 3D scanning programs use, so you'll be able to use it with software like Scenect or kScan 3D. The Windows version only works with the Microsoft Kinect SDK drivers, so it limits the number of software that will work with it to just about ReconstructMe (as far as I know). One word of caution on this: There are 2 versions of the Kinect, one for Windows, and one for the Xbox 360. You can go buy a Kinect and use it with your PC. Do you have to have an x-box to use the kinect? I've never seen one in action but it looks like that solution would be much cheaper than the sense.